Sim settlements 2 hostile takeover not starting. Sim Settlements 2 - Chapter 2 : https://www.


Now, all my uniques, SS2 as well as Settlers of the Commonwealth back to their recruitment dialogues. But I very much preferred the "just go to a settlement and liberate it" as opposed to all the UI micromanaging that was needed in conqueror. In my current playthrough (likely my tenth or more since it was first released), I've progressed further than ever. 10; Workshop Framework v 1. 1. Now my issue is that the corpses aren't going away, and I can't scrap them. If that wasn't how it was working for you before, it's the old save that wasn't working properly. Feb 21, 2022 · This is a bit my issue, you would expect that after a few raids that fail, the gunners would slow down as they need to regroup etc etc. Oct 9, 2022 · the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Dec 12, 2021 · Had an attack on Warwick with 65 settlers + most plots at lvl3 and everything went fine. May 25, 2022 · That only happens with hostile takeover, but seeing as your settlers just stand there, doing nothing against the gunners, there's usually also a couple of them where the gunners are. Aug 20, 2022 · So I've encounted a weird bug and I'm not sure if this is on my end or SS2's but by completing the Hostile Takeover quest, everything in the sanctuary settlement loses power and the only fix ive found is by rewiring everything manually. Fixed a bug that could allow female player characters to start the quest Martial Law too soon. Also had an attack on red rocket which has 0 settlers (and almost nothing built) which is also went fine, was just the gunners vs me and Piper (and a few turrets). Questions & Help Hostile Takeover Bug. Dec 26, 2021 · I swear I saw some of my settlers pull out their guns and join the fight, but that might be because I got there before the Gunners did - or it might be I'm thinking of the repeatable 'defend' mission afterwards, not the quest-mandatory one at your Main Settlement. Aug 6, 2023 · The Supplies are meant to work identically to Scrap, and one Supply Agreement covers both. 6; No additional city plans. 2. Thread starter Soumik; Start date Mar 29, 2022; S. Let me know if you need anything else. any suggestions? Apr 18, 2023 · Because Alger is flagged as essential he basically goes down for a moment before going back up so I got outta there & fortunately he didn't follow. Questions & Help. But they don't turn red aka hostile. I have been trying to get SS2 to work on top of a large number of other mods I use. Like an idiot I didn't make a new save before finishing chapter 1, so I can't go back to a old save. Dec 16, 2021 · Combat music added by the quests Hostile Takeover and End of the Beginning will be force shut down on save load, as some players have reported the music never shutting down correctly prior. 2. It's possible the issue is Caravan Services here - will have to dive in to see if that's a requirement, if so that's a mistake as the goal is for you to not have to have any building reqs in Outposts so that most of the focus in them is on the soldiers instead. Sim Settlements 2 - Chapter 2 : https://www. I think my luck has to do with regular "rests", where I leave my character in a small interior cell for a while to allow scripts to catch up. I guess this would almost make SS2 like sim settlements conqueror. Mar 25, 2022 · Before patching to v2. esm 2 2 DLCworkshop01. so BoS faction Settlers are tied to maxons decisions about my actions with him. Aug 24, 2023 · I'm also noticing that only some of the Gunners spawned as part of the CH3 mechanics/questline still get any leveled list alterations you have to the Gunners faction. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. Soumik New Member. Thread starter Ghost6996; Start date Feb 2, 2024; G. So I went to location & was attacked before I could use the flare gun. It can be hard to get enough surplus with how SS2 calculates things until you're into at least the Advanced tiers of everything - even then personally I May 7, 2024 · Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Status: For saves that started Under One Banner before 3. esm 4 4 DLCworkshop02. The quest still pointed to Starlight, weirdly. Jan 25, 2024 · OK this is my second playthrough, the first was just to get familiar with the mod, OK so I just had a takeover at Oberland Station and during the battle pretty much all setters became hostile so I had no choice but to eradicate them all, is this normal? I think I have like 7 settlers left out of 17+ after all said and done. Sep 12, 2023 · i have a glitch with hostile take over even after all the gunners are dead the combat music wont stop and im desperate i tried console commands but it didnt work Oct 24, 2020 · Do not use with Sim Settlements 1 or Conqueror any addon pack for Sim Settlements1 - that content needs to be reimagined for Sim Settlements 2. esm 7 7 Unofficial Fallout 4 Patch. Questions & Help . It's happened since then even after that quest is finished). Written by: Richard (Sirick) Griffiths; Voiced by: Jake - Tom Schalk Gunner Squad Leader - Dalton Michael Lupe- Lindsey Vega ¶ Walkthrough Aug 14, 2023 · And HQ gets "Water" by calculating the amount of surplus water generation at the settlements you have Supply Agreements with (NOT the total network surplus, ONLY at those specific settlements). 0 and in Chapter 2; What's New in SS2 3. Really obvious when running the Gunner Outfit Pack mod like I do, since the CH3-specific ones always spawn in unmodified vanilla Combat Armor - and interestingly, these CH3-specific ones are also detecting as being immune to Sep 13, 2023 · Yeah idk, i have always issues with bigger settlements and if there were built by the city plan. The questline changed from go to the drive-in, to clear out all the gunners. I would say I had like 10-15 settlements taken over, and then defeated and returned. when i try to talk to jake he doesn't reply now. I don’t know how to start hostile takeover from here. The Sim Settlements 2 questline will start shortly after you do this. Also I´m not sure whether I used console on Sal nor if he behaved strange. 2, tried twice and the quest Catastrophe Prevention Drive would not start. Apart from one or two stragglers, who survived and decided to get hostile, once their comrades were down. Aug 30, 2023 · Chapter 2's always done that. The quest Hostile Takeover now has a fallback system to simply spawn gunners near the workbench if the assault system fails to queue up a proper raid. esm 5 5 DLCworkshop03. With such a large load order, its difficult to say whats causing you issues. Ghost6996 New Member. nexu Dec 25, 2021 · hostile takeover just initialized for the 2nd time? i finished it a while back but its now active again way after we went to the vault and met with the older gunner dude. 1 currently installed) Nov 7, 2023 · Sim Settlements 2. not sure if my game is now screwed. I even finished Sunflower at Sundown and I don't have "Not All Artists Starve" active and this is still happening. In my current playthrough I've not yet completed SS2 Chapter 1, but I have cleared Gunner Plaza twice, including blowing up the building (via the Depravity mod). Please help Aug 16, 2023 · Hello i got problem with quest hostile takeover. Nov 2, 2022 · In any case , the errors in most cases that occur in the game are on the user 's side , the mods , the style of the game are crookedly installed , and so on . Menu Apr 20, 2024 · 1. Does anyone know of a work around? (SS2 version 2. I've had the Hostile Takeover quest trigger on Sanctuary and also had it trigger on random settlements like County Crossing. There is no radio Jack , no signal of an attack , I 'm waiting . 2, you'd have to finish CPD and NLTC storylines if you're not getting all the envoys you're expecting. Feb 25, 2023 · So I got Hostile Takeover and several ensuing gunner attacks at Sanctuary. I have tried resetting their Written by: Richard (Sirick) Griffiths; Voiced by: Lupe - Lindsey Vega Jake - Tom Schalk Aiden - River Kanoff Algernon - Ty Harper Mansfield - Uncaged Elk Gunner Leader - Kailynn Haskell-Harbert About This Episode:So I had a major brainfart by getting the beacons confused in this mod, and the next quest about a lucky bottle cap just simply doesn't ma About Unique Character, Captain Wes Feb 2, 2024 · Hostile takeover fix. esp 8 8 TrueStormsFO4. 0. 4: Russian May 14, 2023 · During the Hostile Takeover quest timeframe (or whenever the gunners start taking over settlements), I kinda took my time and went about business, not worried about finishing out the quests as soon as possible. esm Aug 28, 2020 · Plots and other Sim Settlements items will now be unlocked immediately if using Conqueror at the start of a new game, they are locked in the base Sim Settlements to keep the mod dormant until you use it, but with Conqueror installed the mod is fully active from the get-go. I have activated the comm hub as requested by Jake and then nothing. I have tried using sqt but am not the best at console commands. When it kept happening I started paying more Sep 3, 2018 · {Revised w/ clarifying or explanatory info for those new to FO4, Nuka World, or Sim Settlements. What i encounter: when i enter the settlement with danse, BoS ones get agro. Loaded an earlier file and nabbed his code, consoled him to me, but he refuses to speak with me, I am guessing he has a separate ID for the start of this quest that simply isn't loading. Jake and Lupe are in the hardware store the defenses are up everywhere in Concord and everything seems to be working I just can't for the life of me start Hostile Takeover. esm 3 3 DLCCoast. Nov 30, 2020 · Is there a list of the Quest IDs please. I have tried killing them via console and resurrecting them. Well the quest after the next skipping hostile takeover. I created a second profile on Vortex last night and got SS2 to work with only the SS2 plugins and ultimate survival (so I could save) and it started up, without issue. Every non-named NPC in the HQ turns hostile and starts shooting at me. Now I have another problem , the Hostile Takeover quest does not start . Only have settlements pre-built by Conqueror. Do I simply need to be patient and wait for the quest to trigger, or is this a known bug? Apr 15, 2022 · So far I have had 2 quest not finish with this update that did finish on the prior release. I tried to get there in many ways. they must for the story to happen so they will take it anyway, even if it's a fortress. I've been having issues with manually saving, so my last save is at the beginning of chapter two ; . Feb 2, 2024 #1 Sim Settlements 2. 10; Sim Settlements - Conqueror v4. However, there was no quest marker and Jake isn't in the hardware store. Companions and Unique Settlers will join the fight to win back the settlement. I had to use the setstage command to get past both quests. They both got to the second to last stage and stuck. The intended behaviour is one quest forcing a wave of Gunners to attack a settlement per 24 ingame hours, between the quests of "Hostile Takeover" and "End of the Beginning". It's not the "war" mechanics. Title, just completed Dark Horizons by recruiting Lupe and killing the Gunners at Concord, and the next quest isn't starting automatically. } Revision as new Part I My experience with integrating full evil Nuka World raider game play with SS (Sim Feb 7, 2023 · I then reloaded a save before the start of the Hostile Takeover quest, even before the "strange radio frequency" appears in my pip-boy, and changing my "primary settlement" in the SS2 holotape to a settlement I had claimed but hadn't built up yet (Jamaica Plain). Nov 7, 2023 #1 Aug 7, 2023 · Not in Hostile Takeover, and even less likely in State of War when it's pretty late in the game. I then used the flare gun after fighting off the gunners & nothing happen ie no assault. Feb 10, 2023 · Going through my saves I found out that it happens after Hostile Takeover at Sanctuary where they all live. So regardless if the settlement is fully abandoned, or if it is a huge blanket of just turrets and 8000 defense rating, those settlements will be taken by the Gunners. Toph New Member. Papyrus memory settings are set in Fallout4Custom. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. There are a bunch of neutral gunners in the settlement. End of the Beginning battle management quest will now be force shutdown on startup of this patch if the quest itself is already finished. Not sure what else to add. When this quest activates, you will not be able to fast travel to the settlement, until after the quest completes. [[FIXED]] Stuck on The disappearance of Jake Evans Start date Apr 6, 2022; AnatomicAndi New Member. Aug 18, 2022 · I selected kill them and the screen went white and Jake yelled at the gunners. So at that Point those Faction bound Settlers would fight against each other or be hostile towards me, but they don't. Aug 16, 2023 · If it worked, he'll be the one that contacts you to start quest "Hostile Takeover" (the mandatory first time Gunners take over a settlement) instead of Jake, and he'll help out in an "obviously a Stealth build" way during the Battle for GNN. 3. I still have vault 75 mission active and jake radio station is no longer available. but they just keep coming and it comes to a thing , that I am sorting out from when the raids will start and wont proceed with SS2 as there is still stuff that I want to do , including checking build settlements , rebuilding , changing , checking other things Mar 5, 2022 · I was again at the Hostile Takeover stage and noticed, the gunners are still acting like morons. 0 and Chapter 3; The Basics A quick orientation to the broad strokes of Sim Settlements 2; Quest Guides Here you will find quest information and SPOILERS for the quests in Sim Settlements 2 Jan 2, 2022 · Altered the starting code of “How to HQ” to reset MALA’s stats. I'll try again with starting an assault at HQ & see if that works. After that nothing. I am stuck at New plots on the block. 0 and C3 An overview of what's new in 3. Aug 14, 2022 · After getting Jake's message about the Gunners taking over one of my settlements (Abernathy Farm), when I got there all of the Gunners are showing as friendly, and attacking them caused the settlers to turn hostile to me. I start like normal, I go to concord, in a store I find boxes of ASAM sensors so I take So I killed all the gunners in hostile takeover, and got the prompt to return to Jake. esm 1 1 DLCRobot. they shouldn't go down this easy. Dec 17, 2021 · After Picking up the pieces is compleated and I exit the Concord sewers Jake's radio transmission does not play anything and Hostile TAKEOVER does not begin. Added additional observations re: raider happiness impacts using non-raider supply lines. I can trade with them, but they immediately start running again after the trade. Issue: Jan 18, 2019 · Raider Defense - as noted, if using hostile takeover by attacking settlement, then you should store all existing turrets before you do so because not only easier to take over but possible vanilla game bug where turrets you formerly owned that you destroy stay around forever as smoking ruins, can't be repaired, and since you lose access to Dec 11, 2021 · Jake informs Ada from a radio frequency that the Gunners have taken over Sanctuary and they must be stopped. esm 6 6 DLCNukaWorld. 7. I even tried to take back Qunicy but got toasted by Stingray bombers that I couldn't target. A notification and sound indicating XP. Sep 3, 2018 · Raider Defense - as noted, if using hostile takeover by attacking settlement, then you should store all existing turrets before you do so because not only easier to take over but possible vanilla game bug where turrets you formerly owned that you destroy stay around forever as smoking ruins, can't be repaired, and since you lose access to Dec 14, 2021 · Fresh re-start computer - background utilities shut off Test 1 - start to black screen 0:24 - black screen with blue circle of loading to ENB notice 3:03 - menu screen at 3:34 - game loaded at 4:42 Quit to desktop Restart game immediately Test 2 - start to black screen 0:23 - to ENB notice 0:33 - menu screen at 0:54 - game loaded at 2:06 Jan 25, 2022 · Hostile takeover is started when you dont see the icon of your settlement in the map; in fact gunners have taken the town and you need to walk there and kill them all with just your companion assisting, all settlers, including previous companions, will be idle. As for the friendly Gunners, I sometimes get that. Dec 16, 2021 · Looks like there's a problem with Interior settlements and the raid code that quest uses. Oct 2, 2022 · You can try going back to a save that was earlier before you used that mod on youre settlement. TIA Our community knowledge-base has everything you need to know about the Sim Settlements 2. Jan 18, 2019 · If you use persuasion method to take over a Vassal, all turrets and defenses can stay in place - otherwise to avoid existing vanilla game bug (not SS related) if you use hostile attack takeover, then should remove turrets or store in workshop first. Version 4. Jun 11, 2023 · And Railroad with Institute. Really cool feature but it doesnt seem to be working. Apr 6, 2022 #1 Written by: Richard (Sirick) Griffiths; Voiced by: Jake - Tom Schalk Gunner Squad Leader - Dalton Michael Lupe- Lindsey Vega ¶ Walkthrough Dec 30, 2023 · Run into a problem in Hostile Waters where my soldiers are not ranking up via the plot or assaults. When trying to get into the drive-in the game freezes and crashes to the desktop. same effect every time Feb 16, 2022 · Here's my playlist of Chapter 2 of Sim Settlements 2 for Fallout 4. Jul 11, 2019 · Sim Settlements Three-in-One v4. Sep 5, 2017 · Sim Settlements needs for you "find" the Sim Settlements holotape called "City Manager 2078 Holotape" (in game) before you can start using Sim Settlements. Jun 7, 2023 · As far as I know it's not scripted to happen in Sanctuary (or even whatever settlement you picked to be your starting point), nor is it scripted to avoid those locations either; it's just random. Reloading to a save before the quest the settlement's power Apr 1, 2022 · So Hostile Takeover was great, turns out my fun city plan with narrow alleys turned into a hell of a streetfight made worse by the fact that the gunners jacked a couple of my power armour suits. Running on hardware that is more than capable of running Fallout 4. Aug 2, 2023 · Sim Settlements 2 - Cap 3 - Spanish 3. Any help is appreciated! I've seen some other threads about faster levelling up Mod but I do not have that at all. I like that concord is now shining but if it does such problems it’s sad. So I started a new save, new mod list, everything. . ini. What's New in SS2 2. Press the Bell Icon for all the Notifications on the Latest Videos. SS2 definitely is not Gunner-friendly. I built my castle settlement without the city plan and have no problems. If you like the Video, Please do Subscribe, Like, Share and Comment. Another thing to try is going back to an earlier save before Hostile Takeover started and hope it points to a different settlement the next time it starts. You will find new people living in Concord; The newly formed the Commonwealth Police Department (CPD) The CPD quests become available when you have completed Caleb Saunder's Concord quests and he directs you to the CPD, OR when you have 30 residential plots across all of your settlements and control at least 3 settlements. Feb 3, 2023 · I showed up, went to the target location and audio played saying the settlement has been taken over and don't resist. Here's my load order: 0 0 Fallout4. Messages 4. They are running around with guns out, etc. I've also seen vanilla eyebots wandering around that play the same Archibald message. May 7, 2024 · During art of war I think I gave Sal the lead but I´m not sure. So a grenade isn't an option, if you don't want to lose settlers and turn the whole settlement hostile. That is, the settlement reverts to before I had unlocked it where if I try to pick loose items up, I am stealing them. Only using optimized RotC plans. They crowd in front of the workbench at Sanctuary (it was always Sanctuary in my case) and a well placed grenade takes care of all of them at once. Just letting you all know, and besides the previous report about my settlement going completely hostile on Hostile Takeover, that's the only issue with my companion attacking the SS2 Chars. How do I start chapter 2? Don't want to replay all of chapter 1 if possible. Ah and I forgot to mention that after hostile water won´t start I manually updated ss2 to the latest patch. 0 and C2 An overview of what's new in Sim Settlements 2 2. 4a: Sim Settlements 2 - Chapitre 2 - Version francaise: Obligatoire si vous installez SS2 Extended: Sim Settlements 2 - Chapter 2 - RU: Sim Settlements 2 - Previsibines Expansion Pack: Sim Settlements 2 - Previsibines Expansion Pack - Chinese: Sim Settlements 2 All Caps Traducao (IA) Sim Settlements 2 RU In order to install the pex scripts for F4SE, you will need to extract the entire Script folder from the Data folder in the F4SE download, and put that folder either directly into your Data folder (usually located at \Steam\steamapps\common\Fallout 4\Data) if you are using Vortex, or create an "F4SE Scripts" folder in the mods folder of Mod Organizer 2 and transfer the script folder there Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Oct 16, 2023 · I do understand that the settlement takeovers are scripted to occur, and has nothing to do with the fact you hold those locations or not. Thread starter Toph; Start date Nov 7, 2023; T. Feb 6, 2022 · yeah most of the times the book is on the bench just had 2 times to day where it failed so i did a little clean up in my mods and it look like it is okay now i just got it every time i start an new game, i start fresh every time i install new mods or do major load order changes but thank you all for your replays Dec 13, 2021 · the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Dec 26, 2021 · I slept for 3 days to get the quest to start. It told me to listen to the private frequency and it plays an older chapter 1 clip where he got the hub running, and then it explodes. Finished chapter 1 but it acted like chapter 2 was not installed. Which is bothersome, since Sanctuary Joe, I believe from the Settlers mod, has his own little quest and he's restarting it. Questions & Help Hostile Takeover issue. This all started when Archibald and Treadmill showed up in my settlement. Nov 9, 2017 · The settlement is also the location of the Mercer Safehouse. In order to install the pex scripts for F4SE, you will need to extract the entire Script folder from the Data folder in the F4SE download, and put that folder either directly into your Data folder (usually located at \Steam\steamapps\common\Fallout 4\Data) if you are using Vortex, or create an "F4SE Scripts" folder in the mods folder of Mod Organizer 2 and transfer the script folder there Dec 23, 2021 · I'm completely updated on vortex. (Also the quest did not recognise that I already had a rank 3 soldier before receiving the quest to have one) Aug 16, 2023 · So some settlers and a brahmin are still in panic mode after the quest finished. In Sheffield's case when you talk with him for the first time after the attack (even after many days) his recruitment dialogue plays and you can even recruit him to Sanctuary again and fail. Pro Tip: You can skip the magazine and just build, power, and activate a Recruitment Radio Beacon in any vanilla workshop you control to start the mod. Immediately start building settlement stuff. A notificaiton to "Defend Mass Pike Interchange" appears (The first time was while "Hostile Takeover" was active, but before I actually talked to Salvador. Clearly they must take over settlements cause we're at war and all that but. I don't know what I'm waiting for. In the next update, should be tonight, I'm making that quest skip interior settlements as viable options. You'll want to roll back to before you completed the previous quest after this update so it can select a new settlement for the attack target. I build a beacon, power, turrets and thats about it. Please do Subscribe to Aug 5, 2023 · Still not showing any chems-stims, or armor-standard when I try to research the Medic Loadout in the Hostile Waters quest in HQ. Many addon pack authors have already begun converting their content! Proper guides for designing addon content for Sim Settlements 2 will be released in the coming weeks! Mar 29, 2022 · Sim Settlements 2. Messages 10. Jan 18, 2022 · GUNNER ATTACKS ON SETTLEMENTS Every time a settlement is attacked, all loose items behave as though I have not claimed the settlement. This should help resolve a conflict out there that causes her stats to be reduced to 1 - which then causes Energy amounts to not match costs during the quest. I have cancelled and restarted supply agreements to my Outpost settlements but still getting nothing. Whenever I leave the vault Jake talks through the pip-boy in the custom cutscene but after i answer "I hear you, loud and clear" (or any other option) jake doesn't respond back and I'm completely frozen. Not sure what may be conflicting with SS2 to be causing this. without danse, not. A Stranger will appear in your Settlement. 0b was installed when the problem first happened, 2. But. First time, I didn't equate it to SS2. Hostile Takeover (Sanctuary) - First try: (a) fast travelled from The Slog to Red Rocket; (b) walked to Sanctuary, heard the broadcast and waited; and (c) after hearing gunfire/explosions at Red Rocket, ran to Red Rocket and participated at the Dec 18, 2021 · The quest Hostile Takeover will no longer choose interior settlements, which can cause the quest to be non-completable. Im really upset because I can’t go further in the questline and I don’t want to skip some quests. May 17, 2022 · the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Apr 6, 2022 · Sim Settlements 2. Messages 1. Bug #2. With Hostile Takeover Jake was nowhere to be found and with Peace of Mind Cola was not at Paul's body. I downloaded sim settlements 2, chapter 2 and chapter 3. Unleash the Code! Released - 6 June 2020 Jul 4, 2022 · it prevents the attack from starting until you arrive at the settlement; and many other things. Dec 10, 2021 · Sim Settlements 2 - Chapter 2 - RU: German Author: Aigni: Kapitel 2 von Sim Settlements 2 - Komplett deutsche Version: French Author: MarinaKha: Sim Settlements 2 - Chapitre 2 - Version francaise: Turkish Author: Semih Kazdal: Sim Settlements 2 Chapter 2 TR yama: Spanish Author: Soloverde: Sim Settlements 2 - Cap 2 - Spanish 3. Once you find the "City Manager 2078 Holotape" and load it in your Pip-Boy it will officially activate the Sim Settlements mod and you can officially start using Sim Settlements to build Mar 25, 2022 · Was wondering if this quest is repeatable at different settlements, and if not if this is something we can expect more of in the future. After messing around a bit trying to get the quest to work I finally used the holotape and it made the quest complete and the next trigger. Hostile Takeover and Peace of Mind. I created this playlist for viewers to have a easier time watching Chapter 2 only related Feb 7, 2023 · I just finished dark horizons and met lupe in the basement near reactor but nothing else happens beside talking about defenses and me agreeing with it. The Forums Ask questions, get help, make suggestions, report bugs, or learn how to mod and make Add-On packs. Some faction NPC vanilla versions must also be alive and not disabled (X6-88, Preston, Ronnie Shaw, Maxson, Desdemona, Deacon for their envoys, respectively). Federal Supply Cache does not appear as a territory when starting an assault via a war planners desk. . The Hostile Takeover quest still starts, but the wrong radio message plays. Aug 3, 2023 · EDIT: Theorising that the amount of Caps it said I had to work with there was personal inventory + Caravan Network's Workbench storage total - got a bunch of Commercial plots in settlements I haven't been back to since starting CH3. Mar 29, 2022 #1 May 30, 2024 · Hello everyone. ih vq lt tc om et rw ag na ra